The developer modifies his retro Nintendo to accept Bitcoin payments while playing Super Mario

As technology and the cryptocurrency business evolve, new ways to earn digital assets emerge, such as creating Bitcoin (BTC) while playing video games.

One programmer has modified his ancient Nintendo system to create the decentralized finance (DeFi) asset while playing Super Mario.

Christian Moss, developer and co-founder of Zebedee (ZBD), a Bitcoin-powered platform that enables developers to put money in their games and players to earn money by playing them, has improved his original Nintendo to accomplish just this, as he showed in a video published on January 23.

As Moss began playing Super Mario Bros. 3 on his Nintendo Entertainment System (NES) updated by Zebedee, the game delivered him 10 satoshis or ‘sats’ (the atomic unit of Bitcoin) whenever he collected a coin, as proven by the split-screen footage of the game and his phone payment notifications.

Considering that one Bitcoin is equivalent to 100 million satoshis (10 sats = 0.00000001 BTC or $0.002299 at press time), this would be a slow, but enjoyable, method to earn a lucrative quantity of the first digital asset, particularly if the game is a favourite.

In the video’s comments, Moss advised a fellow Bitcoin Gameboy developer on how to build the system, highlighting that sending sats using the Zebedee API would be simply provided with the game and could do basic HTTP queries.

The developer also said that he will present his invention at the Bitcoin-only conference Advancing Bitcoin, which is scheduled for March 1-2 in London, and that he would publish a comprehensive tutorial for anybody interested in replicating his experiment.

Not for the first time has someone enabled a video game system to generate cryptocurrency. Finbold stated in late March 2021 that a pseudonymous YouTuber had modified his Nintendo Game Boy to mine Bitcoin despite being unable to locate an adequate graphics processing unit (GPU) in retailers.

His answer was to connect the Game Boy to a computer through the console’s link connection, which is often used for Pokémon trading and other purposes. The Raspberry Pi Pico enabled him to construct a USB adaptor from a connection cable. However, the gaming console was only able to generate 0.8 hashes per second.

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